Gamification Mechanisms in Distance Learning
dc.contributor.author | Woźniak-Zapór, Marta | |
dc.date.accessioned | 2019-02-11T08:08:48Z | |
dc.date.available | 2019-02-11T08:08:48Z | |
dc.date.issued | 2018 | |
dc.description | Publikacja recenzowana / Peer-reviewed publication | |
dc.description.abstract | Ze wstępu: Distance learning is one form of educating adults and, therefore, it is willingly used at universities, in companies to improve employees’ knowledge, and off ered by training companies. Like every form of education, distance learning has both supporters and opponents. Preferences in this area certainly depend on a person’s experience with courses distributed with the use of the internet. If that experience is positive, participants in e-learning courses consider them to be an effective and convenient form of acquiring knowledge. On the other hand, if the experience is negative, potential users will consider such form of training as an additional responsibility or an unnecessary burden. | pl |
dc.description.sponsorship | WZiKS/DS/5/2017-KON | pl |
dc.identifier.isbn | 978-83-66007-25-3 | |
dc.identifier.uri | http://hdl.handle.net/11315/21615 | |
dc.language.iso | en | pl |
dc.publisher | Oficyna Wydawnicza AFM | pl |
dc.rights | Uznanie autorstwa-Użycie niekomercyjne-Bez utworów zależnych 3.0 Polska | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/pl/ | * |
dc.subject | D-learning | pl |
dc.subject | e-learning | pl |
dc.subject | m-learning | pl |
dc.subject | barriers | pl |
dc.subject | gamification | pl |
dc.subject | A. F. M. Krakow University e-learning platform | pl |
dc.subject.other | Edukacja | pl |
dc.subject.other | Pedagogika | pl |
dc.subject.other | Psychologia | pl |
dc.title | Gamification Mechanisms in Distance Learning | pl |
dc.type | Książka |
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