Gamification Mechanisms in Distance Learning
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Date
2018
Authors
Journal Title
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Volume Title
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978-83-66007-25-3
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Publisher
Oficyna Wydawnicza AFM
Abstract
Ze wstępu: Distance learning is one form of educating adults and, therefore, it is willingly
used at universities, in companies to improve employees’ knowledge,
and off ered by training companies. Like every form of education,
distance learning has both supporters and opponents. Preferences in this
area certainly depend on a person’s experience with courses distributed
with the use of the internet. If that experience is positive, participants in
e-learning courses consider them to be an effective and convenient form
of acquiring knowledge. On the other hand, if the experience is negative,
potential users will consider such form of training as an additional responsibility
or an unnecessary burden.
Description
Publikacja recenzowana / Peer-reviewed publication
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Keywords
D-learning, e-learning, m-learning, barriers, gamification, A. F. M. Krakow University e-learning platform